23 research outputs found

    The use of interactive multi-player games to enhance second language acquisition of both Mandarin and English

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    MMORPG have become a popular area of language acquisition research, raising the question of whether games and education can be effectively combined to create a game based on research that has education within its core yet still presents as an engaging gaming experience and provides a mutual learning platform for two languages. The current study is longitudinal and focuses on the question: Can interactive RPGs enhance second language acquisition? <br/

    RPGs to enhance the second language acquisition of both Mandarin and English

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    Research Question: “To what degree can it be evidenced that interactive role playing games enhance the mutual second language acquisition of both Mandarin and English?”♩ Small scale side project to ascertain avatar interaction preferences based on perception.♩ Pilot study will apply psycholinguistic and sociolinguistic research knowledge to specifically designed game

    Innovative strategies for 3D visualisation using photogrammetry and 3D scanning for mobile phones

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    3D model generation through Photogrammetry is a modern overlay of digital information representing real world objects in a virtual world. The immediate scope of this study aims at generating 3D models using imagery and overcoming the challenge of acquiring accurate 3D meshes. This research aims to achieve optimised ways to document raw 3D representations of real life objects and then converting them into retopologised, textured usable data through mobile phones. Augmented Reality (AR) is a projected combination of real and virtual objects. A lot of work is done to create market dependant AR applications so customers can view products before purchasing them. The need is to develop a product independent photogrammetry to AR pipeline which is freely available to create independent 3D Augmented models. Although for the particulars of this research paper, the aim would be to compare and analyse different open source SDK’s and libraries for developing optimised 3D Mesh using Photogrammetry/3D Scanning which will contribute as a main skeleton to the 3D-AR pipeline. Natural disasters, global political crisis, terrorist attacks and other catastrophes have led researchers worldwide to capture monuments using photogrammetry and laser scans. Some of these objects of “global importance” are processed by companies including CyArk (Cyber Archives) and UNESCO’s World Heritage Centre, who work against time to preserve these historical monuments, before they are damaged or in some cases completely destroyed. The need is to question the significance of preserving objects and monuments which might be of value locally to a city or town. What is done to preserve those objects? This research would develop pipelines for collecting and processing 3D data so the local communities could contribute towards restoring endangered sites and objects using their smartphones and making these objects available to be viewed in location based AR. There exist some companies which charge relatively large amounts of money for local scanning projects. This research would contribute as a non-profitable project which could be later used in school curriculums, visitor attractions and historical preservation organisations all over the globe at no cost. The scope isn’t limited to furniture, museums or marketing, but could be used for personal digital archiving as well. This research will capture and process virtual objects using Mobile Phones comparing methodologies used in Computer Vision design from data conversion on Mobile phones to 3D generation, texturing and retopologising. The outcomes of this research will be used as input for generating AR which is application independent of any industry or product

    Playing for keeps:digital games to preserve indigenous languages &amp; traditions

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    This paper examines the potential for digital games to be used as a conduit to preserve and share Indigenous languages and traditions. It does this by interviewing game industry and academic representatives from a variety of Indigenous communities around the world to ask their opinions on the topic via three questions. The paper aims to provide justification for a model of co-design utilizing the methodology of two-eyed seeing which allows Indigenous communities to be involved in every step of the design process and also to retain Sovereignty over their cultural practices and how they are portrayed and shared with the wider populace. The benefits of which may be felt by not only the Indigenous communities themselves but also communities like DiGRA as it will help to inform and build lasting bonds between the game industry/academia and Indigenous peoples

    Deformation-induced and reaction-enhanced permeability in metabasic gneisses, Iona, Scotland: controls and scales of retrograde fluid movement

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    The spatial distribution of greenschist-facies retrograde reaction products in metabasic gneisses from Iona, western Scotland, has been investigated. The retrograde products may be broadly accounted for by a single reaction, but their different spatial and temporal development indicates that a series of reactions occur with significantly different scales of metasomatic transfer. After initial fluid influx linked to deformation-induced high permeability, reaction-enhanced permeability, coupled to cycling of fluid pressure during faulting, strongly controls the pervasive retrogression. Ca-plagioclase and pyroxene in the gneisses are replaced by albite and chlorite in pseudomorphic textures, and this is followed by localized epidotization of the albite. Two main generations of epidote are formed in the gneisses. Epidosite formation is associated with prominent zones of cataclasite indicating a strong link between faulting and fluid influx. In contrast, complete alteration of albite to epidote in the host metabasic gneisses is spatially complex, and areas of pervasive alteration may be constrained by both epidote-rich veins and cataclasites. In other instances, reaction fronts are unrelated to structural features. Volume changes associated with individual stages of the reaction history strongly control the localized distribution of epidote and the earlier more widespread development of chlorite and albite. Such behaviour contrasts with adjacent granitic gneisses where epidotization is restricted to local structural conduits. Many small-scale mineralized fractures with evidence of having previously contained fluids do not enhance the pervasive retrogression of the metabasic gneisses and represent conduits of fluid removal. Retrogression of these basement gneisses is dominated by a complex combination of reaction-enhanced and reaction-restricted permeability, kinetic controls on the nucleation of reaction products, changes in fluid composition buffered by the reactions, and periodic local migration of fluids associated with fault movements. This combination generates spatially complex patterns of epidotization that are limited by cation supply rather than fluid availability and alternations between focused and pervasive types of retrogression

    Effect of angiotensin-converting enzyme inhibitor and angiotensin receptor blocker initiation on organ support-free days in patients hospitalized with COVID-19

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    IMPORTANCE Overactivation of the renin-angiotensin system (RAS) may contribute to poor clinical outcomes in patients with COVID-19. Objective To determine whether angiotensin-converting enzyme (ACE) inhibitor or angiotensin receptor blocker (ARB) initiation improves outcomes in patients hospitalized for COVID-19. DESIGN, SETTING, AND PARTICIPANTS In an ongoing, adaptive platform randomized clinical trial, 721 critically ill and 58 non–critically ill hospitalized adults were randomized to receive an RAS inhibitor or control between March 16, 2021, and February 25, 2022, at 69 sites in 7 countries (final follow-up on June 1, 2022). INTERVENTIONS Patients were randomized to receive open-label initiation of an ACE inhibitor (n = 257), ARB (n = 248), ARB in combination with DMX-200 (a chemokine receptor-2 inhibitor; n = 10), or no RAS inhibitor (control; n = 264) for up to 10 days. MAIN OUTCOMES AND MEASURES The primary outcome was organ support–free days, a composite of hospital survival and days alive without cardiovascular or respiratory organ support through 21 days. The primary analysis was a bayesian cumulative logistic model. Odds ratios (ORs) greater than 1 represent improved outcomes. RESULTS On February 25, 2022, enrollment was discontinued due to safety concerns. Among 679 critically ill patients with available primary outcome data, the median age was 56 years and 239 participants (35.2%) were women. Median (IQR) organ support–free days among critically ill patients was 10 (–1 to 16) in the ACE inhibitor group (n = 231), 8 (–1 to 17) in the ARB group (n = 217), and 12 (0 to 17) in the control group (n = 231) (median adjusted odds ratios of 0.77 [95% bayesian credible interval, 0.58-1.06] for improvement for ACE inhibitor and 0.76 [95% credible interval, 0.56-1.05] for ARB compared with control). The posterior probabilities that ACE inhibitors and ARBs worsened organ support–free days compared with control were 94.9% and 95.4%, respectively. Hospital survival occurred in 166 of 231 critically ill participants (71.9%) in the ACE inhibitor group, 152 of 217 (70.0%) in the ARB group, and 182 of 231 (78.8%) in the control group (posterior probabilities that ACE inhibitor and ARB worsened hospital survival compared with control were 95.3% and 98.1%, respectively). CONCLUSIONS AND RELEVANCE In this trial, among critically ill adults with COVID-19, initiation of an ACE inhibitor or ARB did not improve, and likely worsened, clinical outcomes. TRIAL REGISTRATION ClinicalTrials.gov Identifier: NCT0273570

    Performance prediction for parallel database management systems

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